OIGC 2016
The Architecture of the Virtual (April 24th-26th, 2016)
In April 2016, I was a featured speaker at the 5th Ottawa International Game Conference (OIGC). This milestone marked a shift in my narrative—from the creator of physical luxury goods to a technical visionary discussing the future of generative aesthetics.
The Intellectual Foundation
At the conference, I explored how algorithmic design could create immersive, narrative-driven experiences. Speaking to a room of developers and architects solidified the technical legitimacy of my work, proving that the World of EEPs is built on a deep digital architecture.



