Rivercity Ransom Underground
Special EEPMON Stage

Created special pixel artwork for video game company Conatus Creative’s Rivercity Ransom Underground. Below I explain the process in creating the artwork for the stage.

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Because I have to work in pixels, I have to ensure that my art is sized accordingly. First thing I did I placed my vector artwork directly on the stage map my friends at Conatus provided. The beauty of vector is that I can size it and quality never suffers. Once I am happy with the placement, I then proceed to pixelate each artwork.

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The challenge was to figure out how to rasterize my vector pieces and at the same time still retain solid fill lines. Weighing my options, I ended up tracing my own artwork with the pencil tool to achieve the desire result.

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The Nintendo Famicom came with a limited colour palette set. I had to ensure that the colours are within the limitation. I found this to be fun given these restraints!

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I’m very happy with the result and super stoked to see it in-game. I am a fan of the original game on the NES so it is quite exciting to be part of Rivercity Ransom’s continued legacy!